A Fantasy World Through Sound
Explore a rich audio-only world through the ears of a blind girl called Liora. Perform quests, do archery and solve puzzles while relying exclusively on 3D spatial audio. Blind Nature is an audio-game that is designed to be played without sight.
Using a wireless pair of headphones and controller, you can even play lying down with your eyes closed. The gameplay in Blind Nature varies from casual and relaxing to intense and focused, depending on the quest you accepted.
Dream Visuals
For a more visual experience, Liora's imagination of her surroundings is shown on screen in a dreamy hand-drawn and colorful art style. When you move, turn and go from place to place, the art adapts to make it feel alive and never the same.
Our Team
Development
Blind Nature has been prototyped by Timothy since July 2025. Playing around with technology and studying in between, real prototyping only continued from November 2025. In January 2026, the game had obtained a clear vision as an interactive, quest-based audio adventure. This is when all development fields started collaborating on the first quest: The Burning Forest.
Timothy van der Valk
Founder
Programmer
Writer
Theo Daskalakis
Sound Designer
Max Jonker
Composer
Beau Vink
Artist
Igor Zuenko
Writer
Ilyas Ben Haddou
Marketing
Voice Cast
Voices are central to communicating gameplay instructions, emotions and story cues. Blind Nature certainly would not have been possible without our cast and the amazing VA community at The Voice Acting Club.
Rain Lefever
As LIORA
Mia Paige
As LAUREN
Maverick Bates
As FATHER
and NARRATOR
Barrett Odom
As TOBIAS
Tech Stack
Blind Nature is developed using the Godot Game Engine together with the Wwise Sound Engine for sound authoring and spatialization.